![]() * units will "clone" accessories based on Request Rank * units will upgrade equipment if they've been active * enemies will use new and higher tiered arts Progressing through the game will inevitably increase BR, and will then affect these things: At the very beginning, BR starts at 1 and can go all the way up to 255. You only have one chance to split the monster.Īs BR goes up, various things in the game will change. Also, splits are shared amongst all the units if they need them. However, there are certain materials that can only be obtained through splitting the monster. The captured monsters sell for a decent amount of money, so it can be considered another source of income. The X360 players don't really need to go material hunting because the units upgrade at certain BR if they've been active.Ĭaptured monsters can either be kept or split. ***On the PC, the material hunting should be a priority at some point since helping them upgrade their own equipment is much less expensive than keeping all the materials, then upgrading to a target, then getting them to request it. Gathering the materials for them does speed up their upgrade process a bit. If Rush needs the materials more urgently than the party member, then he can seize them (you will get yelled at for it). They're used for their equipment upgrades (weapons and shields). When a party member seizes items, the items will be considered "Reserved" for them. The captured monsters can also be split for even more materials. On occasion, party members will speak up about items, reserving them for their own use. The final Battle Result screen is for the various materials, components, captured monsters, equipment and gold obtained. If a very large number of arts was learned, then the game will shorten the list to a single line saying the unit has learned several arts of that category (Combat/Item). Other arts can be sparked during the battle, which will then be displayed on the results screen. If a new MA can be learned or just one of them levelling up, a MC must have been triggered in battle first before the game will compile and select from a list. One of the most notable things on this page is the Mystic Chance. To see what exactly has changed, check up on the unit's status. If any of these have changed, then the unit's name and portrait will be displayed along with what was affected. On this screen, there are 4 things to check for: Parameters, Arts, Weapon level and Class. Bonuses start at 5/8/10n monsters killed, up to 250. So if the party wipes the entire field in 1 turn, then there no passes are made for the initial drops but still goes through the passes at the end of the battle. At the end of battle, there's another pass made on the drops depending on the number killed in that battle, adding an extra 1 if the loop is successful. These drops are influenced by the number of monsters already killed. This is because if monsters can be captured, they will remain visible on the field if they're small enough. When the enemy union is terminated, the game begins to go through the monster's drop table, and magazine/special drops if applicable. The total number of enemies killed in a fight also influences drop rates. Total Enemies Defeated is the total number of enemies killed in that fight. The total number of turns is self-explanatory. It resets to 0 upon returning to the World/City Map. The higher the Chain, the easier it is for units to gain stats (+50% 220Chain, +100% 370Chain). (note: if you notice that the BRs on the wiki are off for when Enemy Arts upgrade, don't bother correcting them as they're extracted from the game)Ĭhain is the running total of all the enemies killed so far in that location. The BR indicates the monster's scaling and can determine when the game will start scaling their stats and art levels. Then the final screen displays the loot obtained from the fight, including equipment and captured monsters. The second screen only shows up if any units have increased their stats and/or sparked any new arts. The first screen shows the Battle Rank (BR), Chain, Total Number of Turns and Total Enemies Defeated. The Battle Results appear once the ally party has completely wiped out the enemy party, and there are 3 parts to it.
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